Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: While I started the diatribe talking about the 15-puzzle, at least that's fairly simple (and credit where it's due, I can think of one or two Layton iterations of that puzzle with a nice twist to them, and the ones with more abstract shapes are *much* better - although sometimes too hard, I can't really criticise them for that! I think by far the biggest culprit is the bloody Towers of Hanoi.Your IP address has been temporarily blocked due to a large number of HTTP requests. But when I see one I've seen before with no variation, I tend to roll my eyes somewhat. I've been pleasantly surprised by interesting *variations* on the various concepts - there's some more interestingly challenging combinations of jug sizes for water pouring, and there's some very different versions of the ferry crossing puzzle. How many Towers of Hanoi have I solved? How many times have I done some implementation of the liars-and-truth-tellers puzzle? How many litres/gallons/quarts/pints of liquid have I poured from one bottle to another to get to an exact measurement? How many groups of incompatible people/livestock/cabbages have I got across a river? And I've ranted elsewhere about the fact that I hate searching solely for the sake of searching that is, searching should stem organically from the information available, rather than expecting the player to methodically inspect every element to find the wayward info. I've ranted about this before, but as an established fan of puzzles, I've *seen* a lot of them, and some of them are *seriously* overused without any variation. I can do them with little challenge or excitement, and so, unless you throw some other variation into the mix, they're just a chore. I'd say iterations of the basic 15-sliding block puzzles, but for a different reason than the OP: They're a solved puzzle. From a thread helpfully entitled "Puzzles you hate". I'll call back to this diatribe I wrote earlier about something that I think is even worse. Or if they don't actually understand sliding puzzles and randomly generate the initial tile order, which has a 50/50 chance of making something unsolvable, and that's absolutely a cardinal sin: A puzzle devised by someone who doesn't understand puzzles. Every time, unless they're mixing something else interesting into the fray. Stick a nice gimmick in there to make it interestingly different or simply don't bother. All-too-frequently it's three minutes of mild irritation with no challenge in it whatsoever. Not because they're too challenging quite the opposite they're easy once you've had a bit of practice with them, and horribly overused. I dislike them for the opposite reason to the OP: I find them dull.